Now recruiting hosts · Free robots, no commitment

Kids already want lesson plans
battle bots. Now there's
a product built for it.

Robomates is a multiplayer robot gaming platform for kids 6-14. Not Lego. Not Minecraft. The screaming-with-excitement part of STEM that no one else covers.

01 / The gap

You already know
this problem.

If you run Lego robotics or coding clubs, you've heard it on loop: kids want their robots to fight. They want them to race, crash, smash, and beat their friend's. Not just follow a worksheet.

But Lego Spike kits are £300+ each. They're not built for combat. So you say no - or you let it happen and brace yourself every time a motor flies across the table.

Minecraft is creative. Lego is constructive. But nothing out there gives kids real, physical competition.

That's the gap. That's what Robomates fills.

// Overheard, after-school club
"Can we make them
fight today?"
// 9-year-old, every Tuesday
"I BEAT JAKE'S
ROBOT."
// Parent, week three
"He won't stop
talking about it."
02 / Three tracks, one happy room

You don't drop anything.
You add the missing track.

Minecraft. Lego. Robomates. Three different products. Three different energies. One group of kids who never want to leave the room.

Minecraft
// Creative

Build worlds. Code with blocks. Imagine forever. Heads-down, focused, screen-based.

Creativity Coding Solo / coop
Lego Spike
// Constructive

Build, engineer, problem-solve. Hands-on, tactile, deliberate. The classic STEM workhorse.

Engineering Logic Patience
Robomates
// Competitive

Race. Battle. Outplay. Loud, fast, social, physical - and happening in real life, not on a screen. The session kids talk about for weeks.

Competition Movement Adrenaline Coding
// Holiday camps

Three stations, rotating groups. Coding. Building. Battling. Each one hits a different gear. It's the format you've been trying to invent.

// Neurodiverse kids

Educators tell us ADHD kids lock in like nothing else. Physical, instant feedback, social, fast. It clicks where screens sometimes don't.

03 / What you actually ship

Small, fast, tough.
Built to be bashed.

Tabletop arena. One tablet runs the room. Multiplayer games kids already understand. No expensive parts to break.

// 01 - Pricing

A fraction of the cost of a Lego kit.

A Lego Spike kit costs £300+. Robomates cost a fraction of that. Designed to crash, bash, and snap back together. 3D-printed shells are cheap to replace and easy to customise.

// 02 - Game modes

Push Wars. Tag. Capture the Flag. Maze races.

Multiplayer modes kids get instantly. Last bot standing. Chase and catch your rivals. Race the clock. Steal the flag. Pure, tabletop chaos.

// 03 - Customise

Snap-on parts. Snap-off shells.

Clip-on customisation pieces. Intentionally breakable shell panels. Repair, repaint, brag. Kids design and print their own.

// 04 - Code it

Real coding. Real robots. A real reason to learn.

Kids open the app on any phone or tablet, connect over Bluetooth, and start coding. Our no-code block editor lets them build subprograms - sequences of moves, reactions, and strategies - then upload and watch the robot execute them on the table in seconds. Loops, conditionals, variables, timing - real programming concepts they can see and feel working. The difference between "learn to code" and "code your robot to beat your friend" is enormous. They want to win, so they code harder, think deeper, and iterate faster.

Minecraft is creative. Lego is constructive.
Robomates is competitive.

// The third track. The one that makes the room shout.
04 / Where this is going

A national league.
Run by people like you.

Local hosts run sessions and tournaments in their area. Children own their robots, upgrade them, climb the rankings.

Best players in your city face the best from the next. Seasonal finals. Real trophies. Real bragging rights.

It starts with a session in your room. It ends with a 10-year-old on stage, holding a robot they programmed themselves.

We're recruiting the first wave of hosts. The ones who help us write the rule book.

// LEAGUE TABLE - SEASON 01 WK 12
01
Maya R.
Region · Coastal
14W
2,140
02
Jonas B.
Region · North
12W
1,980
03
Priya S.
Region · East
11W
1,820
04
Theo K.
Region · West
10W
1,705
05
Aaliyah F.
Region · Capital
10W
1,640
06
Sam W.
Region · South
9W
1,510
- illustrative - your hosted league seeds the table -
05 / What you get

A partnership.
Not a spec sheet.

If you already work with kids in STEM, coding, or robotics, this is your invite. We review every application by hand.

→ 01

Free robots, shipped to you.

No cost. No commitment. Run a session, watch the room, and decide if it's a fit.

→ 02

Your own local league.

Host events and tournaments in your area. We provide the infrastructure, rankings, and season structure.

→ 03

Revenue share.

Earn on every robot and subscription sold through your sessions. Real numbers, not goodwill.

→ 04

Priority access to the platform.

First on the league app. Direct line to the team. Your feedback shapes the product.

→ 05

Session guides & materials.

Activity sheets, lesson outlines, marketing kits. Hit the ground running, not the spreadsheet.

→ 06

A small, picky cohort.

We approve hosts individually. We're looking for people already doing the work - not signups.

06 / Apply

Tell us about
the room you run.

We read every application. If it's a fit, we get back within a few days. If it's not, we'll tell you why.

  • Already running STEM, coding, or robotics with kids 6-14
  • Have a space to test (school, club, camp, community centre)
  • Excited about competition as a hook, not afraid of noise
  • Curious about running a local league when we're ready

Apply to host →

Reviewed individually. Usually back within a few days.