Robomates is a multiplayer robot gaming platform for kids 6-14. Not Lego. Not Minecraft. The screaming-with-excitement part of STEM that no one else covers.
If you run Lego robotics or coding clubs, you've heard it on loop: kids want their robots to fight. They want them to race, crash, smash, and beat their friend's. Not just follow a worksheet.
But Lego Spike kits are £300+ each. They're not built for combat. So you say no - or you let it happen and brace yourself every time a motor flies across the table.
Minecraft is creative. Lego is constructive. But nothing out there gives kids real, physical competition.
That's the gap. That's what Robomates fills.
Minecraft. Lego. Robomates. Three different products. Three different energies. One group of kids who never want to leave the room.
Build worlds. Code with blocks. Imagine forever. Heads-down, focused, screen-based.
Build, engineer, problem-solve. Hands-on, tactile, deliberate. The classic STEM workhorse.
Race. Battle. Outplay. Loud, fast, social, physical - and happening in real life, not on a screen. The session kids talk about for weeks.
Three stations, rotating groups. Coding. Building. Battling. Each one hits a different gear. It's the format you've been trying to invent.
Educators tell us ADHD kids lock in like nothing else. Physical, instant feedback, social, fast. It clicks where screens sometimes don't.
Tabletop arena. One tablet runs the room. Multiplayer games kids already understand. No expensive parts to break.
A Lego Spike kit costs £300+. Robomates cost a fraction of that. Designed to crash, bash, and snap back together. 3D-printed shells are cheap to replace and easy to customise.
Multiplayer modes kids get instantly. Last bot standing. Chase and catch your rivals. Race the clock. Steal the flag. Pure, tabletop chaos.
Clip-on customisation pieces. Intentionally breakable shell panels. Repair, repaint, brag. Kids design and print their own.
Kids open the app on any phone or tablet, connect over Bluetooth, and start coding. Our no-code block editor lets them build subprograms - sequences of moves, reactions, and strategies - then upload and watch the robot execute them on the table in seconds. Loops, conditionals, variables, timing - real programming concepts they can see and feel working. The difference between "learn to code" and "code your robot to beat your friend" is enormous. They want to win, so they code harder, think deeper, and iterate faster.
Minecraft is creative. Lego is constructive.
Robomates is competitive.
Local hosts run sessions and tournaments in their area. Children own their robots, upgrade them, climb the rankings.
Best players in your city face the best from the next. Seasonal finals. Real trophies. Real bragging rights.
We're recruiting the first wave of hosts. The ones who help us write the rule book.
If you already work with kids in STEM, coding, or robotics, this is your invite. We review every application by hand.
No cost. No commitment. Run a session, watch the room, and decide if it's a fit.
Host events and tournaments in your area. We provide the infrastructure, rankings, and season structure.
Earn on every robot and subscription sold through your sessions. Real numbers, not goodwill.
First on the league app. Direct line to the team. Your feedback shapes the product.
Activity sheets, lesson outlines, marketing kits. Hit the ground running, not the spreadsheet.
We approve hosts individually. We're looking for people already doing the work - not signups.
We read every application. If it's a fit, we get back within a few days. If it's not, we'll tell you why.